AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Latin America Q4 2022
Explore the performance of the top third-person games on iOS in Latin America during Q4 2022, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2022, the top five third-person games on iOS in Latin America showed varying trends in downloads, revenue, and active users. This data, provided by Sensor Tower, offers valuable insights into the performance of these popular games.
Free Fire: 7th Anniversary experienced a significant increase in weekly revenue, peaking at approximately $506K in the week of December 19. Weekly downloads saw a steady upward trend, reaching around 195K by the end of December. The game also witnessed a rise in weekly active users, from around 2.8M in late September to over 3.6M by the end of the year.
Subway Surfers had a more modest revenue performance, with weekly revenue peaking at about $8.8K in mid-October. Weekly downloads were relatively stable but saw a notable increase to approximately 149K in the final week of December. However, the game’s weekly active users showed a declining trend, dropping from around 8.7M at the start of the quarter to about 5.3M by the end.
Stumble Guys showed fluctuations in weekly revenue, with a peak of around $135K in early October. Weekly downloads experienced growth towards the end of the quarter, reaching approximately 121K in the last week of December. The game’s weekly active users remained relatively stable, ending the quarter with about 763K users.
Free Fire MAX saw a steady increase in weekly revenue, peaking at approximately $134K in the week of December 19. Weekly downloads also grew steadily, reaching around 48K by the last week of December. The game’s weekly active users saw a gradual increase, ending the quarter with about 343K users.
Mario Kart Tour had a more variable revenue performance, with a peak of around $23K in the final week of December. Weekly downloads saw a significant rise towards the end of the quarter, reaching approximately 52K. The game’s weekly active users showed a slight increase, ending the quarter with around 224K users.
These insights highlight the dynamic nature of the mobile gaming market in Latin America. For more detailed analysis and insights, visit Sensor Tower.